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This specialised build provides a powerful ranged damage-dealing option atthe cost of sustained damage. Key -related Talents allow you to dealdamage from a safe distance.
This build is mostly useful against opposing teamcompositions of 4 or more ranged Heroes, against which engaging in melee wouldbe dangerous.Note: The nature of Ragnaros' Talent design make it so that it is generallymuch better to focus on a improving a single Ability than not. As such, yourfirst Talent choice should generally dictate the overall direction of yourbuild. To read more about our recommended builds for Ragnaros, please refer tothis guide's Introduction page. As a general rule of thumb, however:-centric builds work best against two or more, -centric builds help deal withodd team compositions that feature 4 ranged Heroes, and -centricbuilds are generic and work well under most circumstances. Discussionis a Quest Talent that adds a hefty amount of damage to, which, in turn, adds to your and survivability.It should be noted that this bonus damage does not scale at the usual 4% perHero Level Abilities generally do, meaning that the total 120 bonus willremain as-is throughout any given match. This does mean that Sulfuras Hungers isat its best very early on (where the flat damage makes up a large portion of theAbility's damage), making completing it as quickly as possible very significant.
TheQuest is relatively simple to complete; just see to weaken several Minions withyour other Abilities before landing the killing blow with Empower Sulfuras, orask your allies to help out by not finishing Minions off.is a Quest Talent that is as quick to complete as youare competent with, making it generally less valuablefor newer Ragnaros players. Upon completion, Shifting Meteor provides a hefty30% duration increase to Living Meteor, which translate into an equivalentrange and damage potential increase. Although the damage increase is notable,the true power of this Talent, however, lies in the ability to redirect LivingMeteor's direction, making the Ability much more difficult for opponents toavoid. Shifting Meteor synergises particularly well withto ensure that the explosion strikes true.greatly increases the damage of, whichincidentally increases the benefits of and.The radius increase often proves to be enough to secure Blast Wave hits againsttargets that do not have access to a form of mobility.
As just noted, theseeffects have excellent synergy with the other Blast Wave-related Talents, butshould otherwise change little to nothing in the way you should be using theAbility. Discussionprovides you with an excellent way of mitigating Ability-baseddamage that scales directly with how many Heroes — and for how long —you can succesfully hit with. Although the Talentis based off Living Meteor, it is not a core part of the build, and could bepicked at any time the opposing team features at least two Ability-based, such as Chromie, Gul'dan, Jaina, or Kael'thas.is Ragnaros's only form of besides hisHeroic Ability, making it quite unique in this aspect. The MovementSpeed reduction is particularly useful for keeping opponents within the area ofeffect of, or simply for keeping them around forsubsequend hits.is a Quest Talent that provides you with a respectable amountof. The activated effect is particularly useful against burstdamage, but takes longer to kick in than the alternative.
Although werecommend this Talent by default, may be more useful if yourteam composition features at least two. Discussionprovides a situational but significant amount ofCooldown reduction to, the area of effect natureof which makes it particularly effective against team compositions featuringmultiple melee Heroes. With Hand of Ragnaros, you should see to always try andhit as many Heroes as possible so as to always trigger the Cooldown reductioneffect to greatly increase your sustained damage and survivability.provides a situational but significant amount of damage potentialto, provided you adapt your play. Since the Talent's Tooltip isa bit unclear, it should be stated that Molten Power provides 20% more damage tothe following Living Meteor cast per Hero hit during a single cast ofLiving Meteor, up to a total of 80%. This stacking damage effect isindicated by a User Interface element that appears next to Ragnaros's Heroportrait, to the bottom left of the screen. With Molten Power, your goal becomesto hit as many opposing Heroes as possible with every single Living Meteor castso as to significantly increase its damage.
This task is made much easier bya fully stacked. It should be noted that this damage bonusdoes not benefit.focuses on improving Ragnaros' single-targetdamage output against Heroes. Making the best out of this Talent may be tricky,as it requires you to change the way in which you use your Abilities. Ingeneral, however, the goal becomes to alternate between delivering BasicAttacks against Heroes and using Abilities in a way that they hit as manytargets as possible to significantly reduce Blistering Attacks' Cooldown. It isworth noting that any target (Minions, Structures, Summons, etc.) can be usedfor the purpose of reducing Blistering Attacks' Cooldown, makingparticularly well suited for the task, as itdelivers quick packets of damage in an area of effect.
All of Ragnaros'Abilities, however, deal damage in an area of effect, meaning that hitting aMinion wave is generally enough to reset Blistering Attacks' Cooldown. It isalso important to mention that Blisering Attacks will not trigger whileis active; this is most likely due tobalance purposes. Discussionis notable for its ability to inflict a massive amount ofdamage in a large area of effect, from a very long range.
The main factors toconsider when using this Ability are how many opponents you are able to hitwith the most damaging part of its area of effect — the center —, thecast delay of three fourth of a second, and how you and your allies canon its Stunning effect. The answer to these questionsgenerally lie in provided by allies.
Get to learnwhat every Hero is able to provide such effects, how long they last, and whetheror not they can affect multiple Heroes. This will allow you to better know howto capitalise and play off of them. This is not to say, however, that SulfurasSmash absolutely requires crowd control to strike true; with enough practice,you can generally predict where players just might be headed so as to crushthem appropriately. See to capitalise on combat busying your opponents, too.In a pinch, Sulfuras Smash can also be used to.Lava Wave is a unique Ability that requires a solid grasp of Heroes of theStorm to use and counter. This is due to the fact that its use isconstrained solely to Lanes — which offsets the massive damage potentialof the Ability.
Lava Wave progresses very slowly within the targeted lane andshows up on the Minimap as an icon representing a flame, giving opponents a bitof a warning. Since Lava Wave begins its effects at your team's Core, it isa rather defensive Ability by nature; the further it must travel, the more timeyour opponents have to avoid it.
It is not to say that it cannot be usedoffensively, however. Team fights sometimes break out in lanes, fighting overStructures, perhaps, and a timely cast could bring such fights to a swift,well-done end. Lava Wave can also be useful in scenarios,as it would force opponents away from the Structures they are attempting toprotect.Lava Wave's crushing damage makes it particularly effective againstMinion-based Map Objectives, such as those of Braxis Holdout or Tomb of theSpider Queen. Conversely, the Ability is less than useful on Maps that promoteextended fights over out-of-lane Objectives, such as Blackheart's Bay or Gardenof Terror. Still, the fact that it several Minion waves can openopportunities for your team to on top of quickly generating arespectable amount of Experience. Discussionsignificantly increases your combat survivability, especiallywhen coupled with the Cooldown reduction to. As perour recommendations for the usage of Empower Sulfuras, try to select a targetthat is as close to as many opponents as possible, so that as many Heroes aspossible grant you the healing effect.has the potential of granting you an impressive Shield,for some welcome survivability against burst damage; the caveat is that you mustsee to have detonate near as many opposingHeroes as possible.
Tempered Flame synergises particularly well with Talentsthat increase the damage of Blast Wave, such as and.provides an impressive amount of survivability when matchedup against team compositions featuring at least two Stuns. Discussionis specifically designed to punish team compositions with twoor more, or otherwise very Healthy Heroes, such as Azmodan.This Talent synergises well with; just see to hitas many targets as possible, as always.adds a considerable amount of damage to. This damage,however, only comes at the end of the Ability's duration, making your ability topredict where opponents will be then crucial. Fortunately, makeshitting with Meteor Bomb's explosion a much more reliable endeavor, thanks tothe ability to redirect the Meteor.repeats the effect of, whichdoubles the benefits of and,granted you self-cast Blast Wave. This Talent can be exploited to double theduration of the Movement Speed increase provided by Blast Wave, or to apply itto an ally and then oneself. This Movement Speed increase is useful forpositioning to ensure that the second Blast Wave strikes true.
Discussionis particularly useful for combo-centric team compositions,as the Stun duration increase and significant area of effect Movement Speedreduction can help keep opponents within your team's grasp. There is notablesynergy between this Talent and.is as useful as would be. The secondmight surprise opponents and otherwise provides additional Mapcontrol.' S Health increase incidentally improves 'sduration and overall damage potential, and this, on top of the large damageincrease the Talent also provides. The massive Cooldown reduction also permits amuch more liberal use of the Ability.
Combined together, these effects make itvery difficult to end a match through typical meansagainst Ragnaros.is your answer to being the target of your opponents' undesiredattention. The Stasis effect provided by this Talent is lenghty enough to avoidmany dangerous Abilities, and may even be used as a tool to draw importantCooldowns, only to see them go to waste.
The healing effect it provides isrespectable as well, and may help you fight back upon emerging. Remember thatyour Cooldowns continue to progress as you are Submerged, perhaps allowing foranother round of Abilities in an otherwise dire situation.